![]() ![]() ![]() There are a couple of boss fight sequences throughout Resident Evil 3’s remake that feel like they outstay their welcome a little bit, as they largely involve simply hurling everything you’ve got at Nemesis until he falls over. And, like the Tyrant in Resident Evil 2’s remake, outwitting the Nemesis during sequences where he’s chasing you can be very satisfying indeed - particularly if you’re able to temporarily down him and score an upgrade for your weapons in the process. While Nemesis tends to show up at predefined moments in the story rather than constantly being in pursuit, the first time you encounter each of these moments it’s a delightful surprise. Surviving the experience becomes as much about knowing which enemies to avoid as which ones to shoot, and there are plenty of interesting tactical decisions to make along the way.Īnd, of course, there are plenty of surprises, too. On your first playthrough of the game, you’ll find yourself constantly uncomfortably low on ammunition and concerned about whether it’s safe to use a precious healing item. The key elements of survival horror are still present and correct, however. Poke around and you’ll be rewarded with references to all sorts of Capcom classics, including Ghosts ‘n’ Goblins, Mega Man, 1942 and many more. Like Resident Evil 2’s remake, Resident Evil 3’s remake eschews the original game’s ability to examine random scenery items and get brief text descriptions of them in favour of using high-resolution textures that you can simply look at. The third-person perspective also allows for plenty of Capcom fanservice throughout the game, as you’re able to examine many elements of scenery in a lot more detail than you could in the original PlayStation version. Since a substantial part of the game’s opening is set on the streets of Raccoon City, the modern consoles’ raytracing capabilities are put to excellent use with neon signs and reflective surfaces aesthetically speaking, the strong contrast between the bright, colourful neon of establishments like Jim’s Crabs and the bleak happenings occurring on the streets is extremely effective. Like Resident Evil 2’s remake, Resident Evil 3’s remake makes excellent use of lighting and darkness. We’re introduced to Carlos, who has fabulous hair, and Jill enters into an uneasy alliance with the group in an attempt to get the few surviving civilians to safety. And to make matters worse, it’s not long after this that she finds herself pursued by a relentless bioweapon known as the Nemesis.Īfter an initial frantic chase sequence, Jill meets up with Umbrella’s paramilitary organisation UBCS, who clearly have no idea that the entire situation is the fault of their employer. Not only does she have a nightmare in which she turns into a zombie, but when she wakes up she finds that Raccoon City is in a bit of a state, as depicted in Resident Evil 2. We join her in Resident Evil 3 as she is having a very bad evening. Following the “mansion incident”, as depicted in the first title, Jill has found herself at a bit of a loose end - though through some nice environmental storytelling in the remake’s opening sequence, it becomes clear that she’s been pursuing her own independent investigation into Umbrella Corporation after the things she witnessed. In Resident Evil 3, you take on the role of Jill Valentine, one of the two heroes from the first Resident Evil game. ![]()
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