![]() ![]() Now that this is out of the way, let's get into the playstyle strategy, and some plays you can do. Also you need the resources, and PM does not have any other draw engine. Stands are a bit wasted, as getting multiattacks in is quite easy anyways. Crits are the most useless triggers for PM, for the simple reason that you want your VG to attack intercepts, so crit is wasted as you cannot give it to RGs. What triggers should you run? 9 draws, 4 heals. Also both this and barking manticore can be called with GBT with her effect, if those have been soul charged. Mistress Hurricane: Can be used for backup ride, you can fill the 1 spot left if you dont run crimsons (and therefore barking manticore).You need the counterblast and the soul for your playstyles, he just doesnt fit in Barking manticore: There to fill the spot, good Dark Lord of Pale Moon replacement if you run Crimsons.Usually your heal triggers, but even if you get it soul charged it is not that bad, cause it can prove to be quite usefull and even win games cause he was there. Dark lord of Pale moon: Very good rear guard grade 3.Attacks unboosted, swaps with an intercept for example, and another attack is possible, as well as getting an intercept. Run 4, you need to have it by the time you ride your Grade 3. The random soul blasting is annoying, but with good soul management you may counter this a lot of the times. Also calling out a chimera from soul when riding it is a good plus. Makes both Alice and mirror demon to hit any VG (later on only Alice has this priviledge with MLB and crossrides) unboosted, making multiattacks an easy work. It will fall hard later on, but right now, the simple 3k boost it gives enables all the plays of the deck. GBT: The star of the show in this point of time.Has the same role (21k + columns), but it needs an extra something to get the boost if you have her in hand (need to combo with trapezist). Jumping jill: Really good replacement for crimson beast tamer.Adds to consistency, combos well with alice making the 5 attack turn possible, 11k with GBT boost, so able to hit VG unboosted. ![]() If you do not have 4 do not run it and run jumping jill instead. Crimson beast tamer: Very good card, able to make those 21 k columns easy, run 4.Barking cerberus: Your main grade 2 ride, grade 2 10k vanillas are good, and it can be called with GBT's effect.Nitro juggler: same as skull juggler, needed to get the engine working.Might get relevant in crossride era though, as you will need the 23k columns instead of 21k Turquiose beast tamer: Good booster, but you can achieve magic numbers with other ways, so it is not necessary and there is no space for it. ![]() ![]()
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